Final models
Showing posts with label Production Studio - Interactive. Show all posts
Showing posts with label Production Studio - Interactive. Show all posts
Wednesday, 23 November 2016
Tuesday, 8 November 2016
09/11/16 - Production Studio (Interactive)
So I have been animating the NPC's this week. It's going well, there was a issue with a hand moving a foot but I fixed it after a bit of tweaking
Tuesday, 1 November 2016
Wednesday, 26 October 2016
Tuesday, 25 October 2016
Monday, 3 October 2016
03/10/16 - Production Studio (Interactive)
The idea behind my idea for the prop is that I think having props in the background that have small animation loops is a good way to make the world look alive. The bottle cap creature is a very shy creature and spends all it's time inside it's hiding place made out of bottle caps.
03/10/16 - Production Studio (Interactive)
Here are my colured concepts. I went with the bottle cap monster as I thaught it would fit the tone of the game more then a happy worm in an apple (even if it's a neat idea)
Sunday, 28 August 2016
28/08/16 - Production Studio: Interactive - Narrative Development
Our character for the group project is a moth fairy thing. So I thought making the moth fetures be her "clothes" was the best way to go about this. I might of done too many colour concepts >.> Might alos of gone a bit silly with the last four!
I also did a really quick model sheet for her (the side veiw is way off and I want to fix it later). I mainly did it becuase i'd like to use her in a future project if she does not get used in this one and I really like doing model sheets.
For the background I came up with this. It's not that great as I've never been good at doing BG's but I like it somewhat. I like the idea that in a later stage you have a boss fight with a cat and that's why I put a cat in the back ground.
I also did a really quick model sheet for her (the side veiw is way off and I want to fix it later). I mainly did it becuase i'd like to use her in a future project if she does not get used in this one and I really like doing model sheets.
For the background I came up with this. It's not that great as I've never been good at doing BG's but I like it somewhat. I like the idea that in a later stage you have a boss fight with a cat and that's why I put a cat in the back ground.
Saturday, 20 August 2016
21/08/16 - Production Studio: Interactive
So last week we had to make a group for the assignments and we kind of just chose the same one we did for the board games so me Patrick, Adrian and Sam and Dora asked if she could join and now we have 5 peeps.
I've got an idea for it and I'll share it with the group on Tuesday
I've got an idea for it and I'll share it with the group on Tuesday
Tuesday, 9 August 2016
9/08/16 - Production Studio: Interactive - Environment Concepts
We had to do environment concepts for a horror game and they had to have a rattle and a sun flower. I had the idea of doing a "honey I shrunk the kids" style thing. It scanned pretty badly sadly.
Monday, 8 August 2016
8/08/16 - Production Studio: Interactive - Story Glyphs
Okay so here is my weapon idea. I thought because so many of the smartest people in the world are pretty crap at being social and the like I thought it would make a cool idea for a cursed sword
FOr the steam punk item idea I thought like a spy eye thing would be neat.
Sunday, 7 August 2016
8/08/16 - Creative Studio - Journal page
My idea for the homework was to do a torn out journal page that you'd find maybe in the hands of a mutilated corpse or in a pile of gore. I think you'd find it while doing a quest to hunt something or maybe as a start for a side quest.
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