Saturday, 21 May 2016

21/05/16 - Production Studio (Cinematic) - Animatic update

So I've updated most of the animatic with the live action shots and the 3d background. All the ones with the 2D animation in them have been done so we can get to that next week. There is one shot shot 4 I'm having a bit of trouble masking as it's a bit complicated but I'll get it done. Shot 12 and 13 I've used stills at this point because the main focus is on the mirror but I can change them depending on what my group says.


Friday, 13 May 2016

14/05/16 - Production Studio (Cinematic) - Update

Yesterday I had to move my plans to reshoot to Monday as Hamish was busy with hsi group work. I ended up helping Grace with her sound recording as she needed help with it.

Today I've been finding a stand in music score for our film. It's been hard to find something all our group agrees on but I've found two that most of us like.

All in all I think my group is working well together and I'm happy with the work I've been seeing from my team mates.

Wednesday, 11 May 2016

11/05/16 - Production Studio (Cinematic) - Sound

I finished the sound and will show my team mates tomorrow. Me and Patrick thought using a thunder sound and deepin it's pitch would work well for an earthquake rumble. We will see if everyone else thinks it's a good idea tomorrow.

 Heres a screen of my Autition work
and  here is my mix with the groups animatic


Tuesday, 10 May 2016

11/05/16 - Production Studio (Cinematic) - Updated Production Schedule

I have updated our Production Schedule to show what we are doing this week. I think we are going along nicely and will hand in our next assingment on time on the 16th. The 3D work is coming along nicely and I think the test shots of all three medias put togther look really good. The greenscreen work will be done by Firday as I will be doing a reshoot tomorrow with Hamish on the shot the tutors said we should redo last week in our meeting.


Wednesday, 27 April 2016

28/04/16 - Production Studio (Cinematic) Greenscreen update

So these are screens from my first run of greenscreening. Next will be cleaning them up as you can see there is a lot of rubbish that needs to be taken care off

                                                                         Shot 2
                                                                       Shot 4
                                                                    shot 5
                                                                     shot 7
                                                                               shot 8
                                                                          shot 9
                                                                          shot 9
                                                                              shot 11
                                                                        shot 15

Also my head was not in the game all of last term because of stupid drama between me and another person in class. This term I plan to concentrate more on work as it's not fair on my team. I honestly thought this would of resolved it's self a few weeks after it happend but no they kept it up for the whole term and I hope this gets resolved this term for both of our sakes.

Friday, 8 April 2016

08/04/16 - Interactive Narrative - Alone in the Dark 3

For this week I chose Alone in the dark 3 as I've always wanted to play an Alone in the dark game
2.
Unpack the first level of your chosen game (including cut scenes) how does it tell its story, and how is the player involved in the
telling (consider all of the narrative elements discussed so far in the course)?

Alone in the Dark's story starts as soon as you start the game. Like an old movie the cut scene is playing over the credits. We open up in Edward Carnby's office where his lights get cut off by his "dog" of a landlord. He's states that he is happy that his radio still works and the news is talking about some local earthquakes that have scientists confused. The plot starts when the phone rings and a man called Grey Saundars tells Edward of a job he'd like him to do. A western film's crew has vanished into thin air and he'd like you to find out what's the deal with it. He pleads that Emily Hartwood someone from Edwards past was in the crew. After arguing over pay you get the location of the town Slaughter Gulch in the Mojave desert ( Nothing good could ever happen at a place called Slaughter Gulch)

This cut scene has no player input at all and is the first of two in the "The Beginning" chapter. Not to be confused with "Chapter one"

After this cut scene we the player get our first taste of controlling Edward but it's short and sweet because as soon as you walk 4 steps you get introduced to the second type of cut scene. I do think this is another type of story node as it's done with the in game graphics and not a slide show like the first one.

In this cut scene we get our first look at the villains of this game evil cowboy ghosts lead by a cowboy by the name of Jed Stone who then promptly lights a match with his boot and blows up the bridge you are standing on. How rude!

Now we the player really get to play the game. This game is 100% old school. It has no "introduction level" or anything of the sort. If you don't have the manual you will have to learn how to control Edward by your self. No hand holding here. The only way you can move the games story on to the next story node is by solving the puzzles and a lot of "combine object X with object Y" so the players role in telling the story is vital. These story nodes are small but vital to learn what's going on in Slaughter Gulch.

I would definitely argue that Edward Carnby is a avatar more then he is a character as while he does have his own personality it's you the player that does moves the story along and not him in cut scenes. At least from what I have seen of the first level.

The first level of Alone in the dark tells it's story in cut scenes that the player has no involvement in and puzzles that reward the player with small scarps of story.

This is one of the few games that I want to finish fully. The mystery hiding in Slaughter Gulch is one I'd like to solve