Wednesday 27 April 2016

28/04/16 - Production Studio (Cinematic) Greenscreen update

So these are screens from my first run of greenscreening. Next will be cleaning them up as you can see there is a lot of rubbish that needs to be taken care off

                                                                         Shot 2
                                                                       Shot 4
                                                                    shot 5
                                                                     shot 7
                                                                               shot 8
                                                                          shot 9
                                                                          shot 9
                                                                              shot 11
                                                                        shot 15

Also my head was not in the game all of last term because of stupid drama between me and another person in class. This term I plan to concentrate more on work as it's not fair on my team. I honestly thought this would of resolved it's self a few weeks after it happend but no they kept it up for the whole term and I hope this gets resolved this term for both of our sakes.

Friday 8 April 2016

08/04/16 - Interactive Narrative - Alone in the Dark 3

For this week I chose Alone in the dark 3 as I've always wanted to play an Alone in the dark game
2.
Unpack the first level of your chosen game (including cut scenes) how does it tell its story, and how is the player involved in the
telling (consider all of the narrative elements discussed so far in the course)?

Alone in the Dark's story starts as soon as you start the game. Like an old movie the cut scene is playing over the credits. We open up in Edward Carnby's office where his lights get cut off by his "dog" of a landlord. He's states that he is happy that his radio still works and the news is talking about some local earthquakes that have scientists confused. The plot starts when the phone rings and a man called Grey Saundars tells Edward of a job he'd like him to do. A western film's crew has vanished into thin air and he'd like you to find out what's the deal with it. He pleads that Emily Hartwood someone from Edwards past was in the crew. After arguing over pay you get the location of the town Slaughter Gulch in the Mojave desert ( Nothing good could ever happen at a place called Slaughter Gulch)

This cut scene has no player input at all and is the first of two in the "The Beginning" chapter. Not to be confused with "Chapter one"

After this cut scene we the player get our first taste of controlling Edward but it's short and sweet because as soon as you walk 4 steps you get introduced to the second type of cut scene. I do think this is another type of story node as it's done with the in game graphics and not a slide show like the first one.

In this cut scene we get our first look at the villains of this game evil cowboy ghosts lead by a cowboy by the name of Jed Stone who then promptly lights a match with his boot and blows up the bridge you are standing on. How rude!

Now we the player really get to play the game. This game is 100% old school. It has no "introduction level" or anything of the sort. If you don't have the manual you will have to learn how to control Edward by your self. No hand holding here. The only way you can move the games story on to the next story node is by solving the puzzles and a lot of "combine object X with object Y" so the players role in telling the story is vital. These story nodes are small but vital to learn what's going on in Slaughter Gulch.

I would definitely argue that Edward Carnby is a avatar more then he is a character as while he does have his own personality it's you the player that does moves the story along and not him in cut scenes. At least from what I have seen of the first level.

The first level of Alone in the dark tells it's story in cut scenes that the player has no involvement in and puzzles that reward the player with small scarps of story.

This is one of the few games that I want to finish fully. The mystery hiding in Slaughter Gulch is one I'd like to solve

Sunday 3 April 2016

04/04/16 - Production Studio (Cinematic)

Today we took the photos of Hamish and Holly and they turned out really good, so I'm happy with that.

We also did most of the greenscreen footage as well and I'm happy with that we will do the rest of it on Thursday as we got a bit confused with a shot and decided it was best to do it on another day as it had been a busy day.

04/04/16 - Production Studio (Cinematic) - Filming schedule

The filming schedule for today.

Filming schedule

LONG SHOTS

1) LONG SHOT: FOCUSED ON DOOR. MAN WALKS INTO THE ROOM WITH HIS JACKET OVER HIS ARM. HOLDING BRIEFCASE AND ENVELOPES (BILLS).
MID SHOTS
1) MID SHOT: MAN SITS DOWN AT VANITY UNIT AND SORTS THROUGH THE ENVELOPES.
2) MID SHOT OF MAN: HIS HEAD DROPS DOWN.MAN: I miss you....it should've been me...not you.
3) MAN CLENCHES HIS FIST. HE HAS A GRIM EXPRESSION ON HIS FACE AND LOOKS REGRETFUL.
MAN: I miss you....it should've been me...not you.
MAN CLENCHES HIS FIST. HE HAS A GRIM EXPRESSION ON HIS FACE AND LOOKS REGRETFUL.
4) MID SHOT OF MAN (POV OF WOMAN FROM WITHIN THE MIRROR WORLD): MAN RELAXES SEEING HER EXPRESSION AND ACTIONS.
5) MID SHOT OF MANS REFLECTION: THE MAN IS UNFOCUSED AND IS LOOKING DOWN AT THE NEWSPAPER SUGGESTING THAT HE IS SAD WITH HIS HEAD DOWN. A PHOTO THAT IS FOCUSED IS SELLOTAPED TO THE MIRROR IN THE FOREGROUND DUE TO THE NEWSPAPER FALLING DOWN. THE PHOTO SHOWS THE HAPPY COUPLE TOGETHER. THE FOCUS SWAPS AND THE MAN LOOKS UP AND SEES THE PHOTO. THE MAN SMILES AND FINDS COMFORT IN THE PHOTO. THE SCREEN FADES.
MID OVER THE SHOULDER SHOTS
1) MID OVER THE SHOULDER SHOT, ANGLED BEHIND MAN FOCUSING MORE ON MIRROR: MAN IS SORTING THROUGH BILLS/ENVELOPES.
MAN: "I'm so glad to finally be home. Had to fill in for George, you know how he is..."
2) MID OVER THE SHOULDER SHOT: HE LOWERS HIS HEAD AND THE WOMAN LOOKS SAD AND APOLOGETIC. THE HOUSE INSIDE THE MIRROR STARTS SHAKING AND HE LOOKS UP. SHE LOOKS SLIGHTLY SURPRISED. MAN STANDS UP AND REACHES OUT TO HER.
MAN: No.... not again!!!

Friday 1 April 2016

02/04/16 - Interactive Narrative - The Banner Saga

3. Could your game have developed its narrative and told the
same or a similar story without any of the characters?

This week I chose The Banner Saga a 2d animated turn based strategy game. The game is about two caravans of people trying to escape a invading force. Could this games narrative be told in a similar way with out any of the characters? No I do not think it could, at least not in a very good way. The way The Banner saga tells it's narrative is via interactive cut scenes similar to a telltale style point and click game, you choose what choices and dialog options to take in a menu.

The issue with the way The Banner saga tells it's narrative is that it only affects half or even less then half of the game. The story or your actions do not change the way the turn based strategy part of the game. I only saw one option I chose affect the turn based strategy part and that was a single line of dialog that did not change the game play or the story that came after it. It was quite disappointing really.

The Banner saga does not really need a narrative for the turn based parts to play out, these parts don't feel like part of the narrative at all and could very be it's own separate game. The dialog option heavy cut scenes could not work at all with out the characters in them, there simply would not be a story. These parts play more like a visual novel then a game.

So Could The Banner Saga have developed its narrative and told the same or a similar story without any of the characters? No it could not and yes it could. It's a very mixed bag as it feels like two games merged into one and while I do think it's a good game and I did enjoy it I don't think it really works out all that well sadly.

02/04/16 - Production Studio (Cinematic)

This week has been busy, I think mainly because we only had 2 classes.
Taylor redrew the storyboards and they look great and I put them into the animatic but I need to work on the timing a bit but now that I've recorded Hamish's voice over that should be a bit easier. We did some greenscreen tests too and after a bit of lighting work it turned out great next Monday we will film and it should be all good.