Tuesday 25 October 2016

Monday 3 October 2016

03/10/16 - Production Studio (Interactive)

The idea behind my idea for the prop is that I think having props in the background that have small animation loops is a good way to make the world look alive. The bottle cap creature is a very shy creature and spends all it's time inside it's hiding place made out of bottle caps.

04/10/16 - Production Studio (Interactive)

Here is the fully 3D model




03/10/16 - Production Studio (Interactive)

Here are my colured concepts. I went with the bottle cap monster as I thaught it would fit the tone of the game more then a happy worm in an apple (even if it's a neat idea)



03/10/16 - Production Studio (Interactive)

Some thumb nails for my probs