Here is the other model I've been working on
Wednesday, 26 October 2016
Tuesday, 25 October 2016
Monday, 3 October 2016
03/10/16 - Production Studio (Interactive)
The idea behind my idea for the prop is that I think having props in the background that have small animation loops is a good way to make the world look alive. The bottle cap creature is a very shy creature and spends all it's time inside it's hiding place made out of bottle caps.
03/10/16 - Production Studio (Interactive)
Here are my colured concepts. I went with the bottle cap monster as I thaught it would fit the tone of the game more then a happy worm in an apple (even if it's a neat idea)
Wednesday, 14 September 2016
15/09/2016 - Creative Studio
The Mirai Mizue Workshop helped a lot when it came to figuring out what I wanted to do for this project. It'll be something in the same vein as his "Jam" animation.
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