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Wednesday, 14 September 2016

15/09/2016 - Creative Studio

The Mirai Mizue Workshop helped a lot when it came to figuring out what I wanted to do for this project. It'll be something in the same vein as his "Jam" animation.
Posted by TheLimeOfDoom at 11:21
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Labels: 2016, Level 6 Creative Studio

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  • 2016
  • 3D model
  • Concept develoment
  • Gameplay
  • Interactive Narrative
  • Level 6 Creative Studio
  • production studio
  • Production Studio - Interactive
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Blog Archive

  • ▼  2016 (56)
    • ►  November (3)
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      • 15/09/2016 - Creative Studio
      • 13/09/2016 - Creative Studio - Embodied Thinking
      • 13/09/2016 - Creative Studio - Synthesizing
      • 13/09/2016 - Creative Studio - Abstracting
      • 13/09/2016 - Creative Studio update
      • Creative Studio - Exquisite Corpse Animation - A p...
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