Do story nodes in your chosen game work well to support gameplay and gameplay objectives? Why or Why not?
I do think the story nodes in Prince of Persia support the gameplay and the gameplay objectives quite a lot because at least in the start of the game they teach you how to use the game mechanics.
The first in game cut scene introduces you do your first in game enemy it then gives the player back control with a on screen tutorial on which buttons to use. I think this is a good way to teach the player the controls while also not breaking the players immersion in the game that much.
The second in game cut scene tells you your first objective with narration from The Prince while also showing the player where to go next. Having the Prince narrating makes it feel like he is talking to himself instead to the player.
In Prince of Persia they use short cut scenes to drive the player forward and to show them what to do next, for example in one section they show a projectile making a hole in a wall, suggesting to the player that that's is where they are meant to go next. This makes a game that is very linear feel less linear and I think it works very well in Prince of Persia.
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